How To Skip Missions In Fallout 4
This folio lists all quests in Fallout 4. |
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Contents
- ane Quest system overview
- 2 Main quests
- two.1 Prologue
- 2.two Act one
- two.three Human activity two
- ii.four Act three
- 3 Faction quests
- iii.1 The Minutemen
- 3.ii Brotherhood of Steel
- 3.3 The Railroad
- 3.4 The Constitute
- 4 Side quests
- 4.1 Secondary quests
- iv.2 Miscellaneous quests
- iv.iii Unmarked quests
- four.4 Companion quests
- 5 Add-on quests
- 5.1 Automatron
- 5.2 Far Harbor
- v.3 Vault-Tec Workshop
- 5.4 Nuka-World
- 5.five Creation Club
- 6 Notes
Quest system overview
Fallout four features an expanded quest system, compared to that of previous Fallout games. In addition to the usual main quest line, side and miscellaneous quests accept been added. The game also includes a "radiant quest arrangement". These radiant quests use randomized characters, locations and other elements and oft can exist repeated infinitely. The add-ons include their own selection of main, side, miscellaneous and radiant quests which tin can be completed at almost any signal during or after the main storyline, and which tin even interact with the master quests in some ways.
The game does not end afterward the finale of act three. Instead, it continues with new post-story content, while the outcomes of the principal quests have a visible impact on the globe. This, combined with the endless number of radiant quests and the lack of any level cap, significantly extends the potential length of playing the game.
As listed beneath, there are 191 quests in the base game, with a full of 272 with all add-ons installed.
Main quests
Prologue
The principal story begins on Oct 23, 2077 within the Sole Survivor'due south pre-War home in Sanctuary Hills, just minutes before the Bang-up War.
Icon | Name | Location(south) | Given by | Reward | Grade ID | Editor ID |
---|---|---|---|---|---|---|
![]() | State of war Never Changes | Sanctuary Hills (pre-State of war) Vault 111 (pre-War) | Vault 111 jumpsuit | 0001ED86 | MQ101 |
Act ane
Act ane begins when the Sole Survivor awakens in the year 2287, approximately 210 years afterwards entering their cryo pod in Vault 111.
Icon | Name | Location(south) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
| Out of Time | Vault 111 Sanctuary Hills Agree | 200+ XP Pip-Boy 3000 Marking IV Codsworth as a companion | 0001CC2A | MQ102 | |
| Jewel of the Commonwealth | Diamond City | Mama Irish potato, Irma, or Trashcan Carla | 150+ XP | 000229E5 | MQ103 |
![]() | Unlikely Valentine | Park Street station Vault 114 | Ellie Perkins, or, you can go directly from Vault 111 to Park Street station, this is the uttermost you lot can skip ahead in the main questline. | 200+ XP 100 bottlecaps Worn fedora Faded trench coat | 0001F25E | MQ104 |
| Getting a Clue | Diamond Urban center | Nick Valentine | 200+ XP Nick Valentine as a companion | 000229E6 | MQ105 |
![]() | Reunions | Fort Hagen | Nick Valentine | 250+ XP Kellogg's pistol Kellogg'southward outfit | 000229E7 | MQ106 |
Deed ii
The offset of act ii is heralded past the inflow of the Prydwen, opening up the majority of the Brotherhood of Steel quests.
Icon | Proper name | Location(south) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
![]() | Dangerous Minds | Memory Den Kellogg's memories | Nick Valentine | 300+ XP Piper equally a companion (if not already recruited) | 000229E9 | MQ202 |
| The Glowing Bounding main | Crater of Atom Edge of the Glowing Ocean Rocky cavern | Doctor Amari | 350+ XP | 0006B500 | MQ204 |
![]() | Hunter/Hunted | C.I.T. ruins Greenetech Genetics Rocky cave | Virgil | 350+ XP | 000229EB | MQ205 |
![]() | The Molecular Level | Place selected past the histrion to build The Teleporter Railroad HQ Rocky cave | 400+ XP | 000B1752 | MQ206 | |
![]() | Institutionalized | The Institute | Father | 400+ XP Synths throughout the Commonwealth get friendly (optional) | 000229EC | MQ207 |
Act three
Act iii begins when the Sole Survivor acquires the power to fast-travel to and from the Institute at the stop of Institutionalized. At this bespeak, the main quest's structure splits into four different branches, 1 for each of the 4 master factions. Certain events in those factions' quests can make other factions hostile to the Sole Survivor, thus locking them from those branches and failing all of that faction's on-going quests. In some situations, this tin be delayed (or even accelerated) with certain actions or certain dialogue choices.
Should the player character decide to oppose the Institute by supporting whatsoever of the other three factions, the main quest ends with The Nuclear Option quest (at that place are actually three variants of the same quest, one for each faction opposing the Institute). Withal, should the Sole Survivor bring together and support the Constitute, the main quest ends with the Nuclear Family quest.
The following quests get bachelor after completing Institutionalized:
- Synth Retention (the Found co-operative) - Starts automatically.
- From Inside (Brotherhood of Steel branch) - Given by Elder Maxson if the player graphic symbol completed Prove No Mercy, or was already given if they used the Alliance of Steel to advance in the Molecular Level.
- Within Job (the Minutemen branch) - Given by Sturges if the histrion character completed Old Guns, or was already given if they used the Minutemen to advance in the Molecular Level.
- Surreptitious Undercover (the Railroad branch) - Given by Desdemona if the player graphic symbol joined the Railroad past completing the Tradecraft quest, or was already given if they used the Railroad to advance in the Molecular Level.
Faction quests
The Minutemen
The Minutemen quest line begins when the Sole Survivor meets Preston Garvey in Hold, and interacts closely with the settlement building system throughout.
Icon | Name | Location(s) | Given by | Reward | Class ID | Editor ID |
---|---|---|---|---|---|---|
Master quests | ||||||
![]() | When Freedom Calls | Concord Museum of Freedom Sanctuary Hills | Preston Garvey | 300+ XP 100 caps 50 fusion cells Minigun T-45 ability armor | 001A001C | Min00 |
![]() | The First Stride | Radiant locations | Preston Garvey | 300+ XP ~100 caps Preston Garvey as a companion Rank of General of the Minutemen Flare gun Minutemen pigment for T-45 ability armor | 0011B36E | MinRecruit00 |
![]() | Taking Independence | The Castle | Preston Garvey | 350+ XP The Castle as a settlement | 0003A457 | Min02 |
![]() | Old Guns | The Castle | Preston Garvey | 300+ XP Arms schematic Arms fume grenade Ronnie Shaw every bit a merchant | 000AA778 | Min03 |
| Within Job | Sanctuary Hills The Prydwen The Institute | Sturges | 200+ XP | 00136329 | Min207 |
| Grade Ranks | Preston Garvey | 350+ XP | 000DDFDB | Min301 | |
| Defend the Castle | The Castle | Preston Garvey | 300+ XP | 000BDB04 | MinDefendCastle |
![]() | The Nuclear Option (Minutemen) | The Institute | Preston Garvey | 1500+ XP Automated Laser musket | 0010C64A | MQ302Min |
| With Our Powers Combined | The Castle | Preston Garvey | 350+ XP | 000DFB3C | MinDestBoS |
Side quests | ||||||
| Out of the Burn down | Finch farm Saugus Ironworks | Preston Garvey or Radio Freedom or Abraham Finch or Jake Finch or Jake'south holotape | 300+ XP ~250 or ~350 caps Finch Farm as a settlement Shishkebab | 00026340 | DN121 |
| Returning the Favor | Abernathy farm USAF Satellite Station Olivia | Blake Abernathy | 300+ XP ~100 caps Abernathy farm as a settlement | 00106F05 | MinRecruit03 |
![]() | Sanctuary | Sanctuary Hills | Sturges | 150+ XP | 0005DEE4 | Min01 |
| Troubled Waters | Graygarden Weston water treatment establish | Preston Garvey or Radio Freedom or Supervisor White | 200+ XP ~100 caps Graygarden equally a settlement Disbelieve with Supervisor Greene | 000482CD | DN151 |
Miscellaneous quests | ||||||
| The Sight | Sanctuary Hills | Mama White potato | Revelations on the Sole Survivor'southward futurity. | 000EBE71 | MQ00MamaMurphy |
Radiant quests | ||||||
| (Resource Name) for (Location Proper noun) | Radiant endemic settlement | A local settler | 60+ XP ~100 caps | 00161D1D | MinRadiantOwned06ChangeLocOnly |
| Clearing the Mode for (Location Proper noun) | Radiant settlements | Preston Garvey Radio Freedom A local settler | 100+ XP ~100 caps ane or 2 new settlements | 0015F03F | MinRecruit05 |
| Defend (Location Proper name) | Radiant owned settlement | Preston Garvey Radio Freedom A local settler | 75+ XP ~100 caps | 000A1412 00160409 00186A08 001533A9 | MinRadiantOwned01 MinRadiantOwned05 MinRadiantOwned08 MinRadiantOwned11 |
| Defend (Location Name) | Radiant endemic settlement | A local settler | 75+ XP ~100 caps | 0005E51F | MinRadiantOwned09ChangeLocOnly |
| Defend the Artillery at (Location Name) | Radiant owned settlement | Preston Garvey Radio Freedom A local settler | 75+ XP ~100 caps | 000E477F | MinRadiantOwned04_BOS |
| Ghoul Trouble at (Location Proper noun) | Radiant settlement | Preston Garvey Radio Freedom A local settler | 200+ XP ~100 caps A new settlement | 00186642 | MinRecruit07 |
| (Location Name): Greenskins | Radiant settlement | Preston Garvey Radio Freedom A local settler | 300+ XP ~100 caps A new settlement | 00157CA5 | MinRecruit04 |
| Kidnapped Trader at (Location Name) | Radiant owned settlement | A local settler | 200+ XP ~100 caps | 0003E0C1 | MinRadiantOwned03ChangeLocOnly |
| Kidnapping at (Location Name) | Radiant settlement | Preston Garvey Radio Liberty A local settler | 200+ XP ~100 caps A new settlement | 00099848 | MinRecruit02 |
| Power for (Location Name) | Radiant endemic settlement | A local settler | 75+ XP ~100 caps | 00161D1D | MinRadiantOwned07ChangeLocOnly |
| Raider Troubles at (Location Name) | Radiant settlement | Preston Garvey Radio Freedom A local settler | 200+ XP ~100 caps A new settlement | 00098136 | MinRecruit01 |
| Resettle Refugees at (Location Proper name) | Radiant settlement | Preston Garvey Radio Freedom | 100+ XP ~100 caps A new settlement | 00164167 | MinRecruit09 |
| Rogue Courser at (Location Name) | Radiant location | Preston Garvey | 300+ XP ~100 caps | 00157577 | MinRecruit08 |
| Stop the Raiding at (Location Proper name) | Radiant endemic settlement | Preston Garvey Radio Liberty A local settler | 200+ XP ~100 caps | 0003DF95 | MinRadiantOwned02 |
| Suspected Synth at (Location Name) | Radiant endemic settlement | A local settler | 75+ XP | 00109D73 | MinRadiantOwned10ChangeLocOnly |
| Taking Point: (Location Name) | Radiant settlement | Preston Garvey | 100+ XP ~100 caps A new settlement | 0015F040 | MinRecruit06 |
Alliance of Steel
The Brotherhood quest line begins when the Sole Survivor encounters Recon Squad Gladius at Cambridge Police Station, and opens up significantly in the 2nd deed with the arrival of the Prydwen.
Icon | Name | Location(s) | Given by | Reward | Grade ID | Editor ID |
---|---|---|---|---|---|---|
Primary quests | ||||||
| Reveille | Fort Hagen | 300+ XP | 001826BF | BoS000 | |
| Fire Support | Cambridge Constabulary Station | Military machine frequency AF95 | 300+ XP Brotherhood of Steel flag to craft in settlements | 0005DDAB | BoS100 |
| Call to Arms | Cambridge Police Station ArcJet Systems | Paladin Danse | 350+ XP fifty bottlecaps Righteous Potency Brotherhood of Steel membership (Rank of Initiate) | 0006F5C1 | BoS101 |
![]() | Semper Invicta | Cambridge Law Station | Paladin Danse | 300+ XP | 0002BF20 | BoS200 |
| Shadow of Steel | Cambridge Police Station The Prydwen | Pip-Boy | 350+ XP Rank of Knight Total set of BoS Two T-60b power armor Paladin Danse as a companion Boston Drome workshop ownership BOS knight pigment for T-60 ability armor | 0002BF21 | BoS201 |
| Tour of Duty | The Prydwen | Elder Maxson | 300+ XP | 000537FC | BoS201B |
| Show No Mercy | The Prydwen Fort Potent | Elder Maxson | 300+ XP 8 Vertibird bespeak grenade Vertibird signal grenades for sale | 000537FF | BoS202 |
| From Within | The Institute The Prydwen | Elder Maxson | 350+ XP | 0009FF4E | BoS203 |
| Exterior the Wire | The Institute | Proctor Ingram or Elder Maxson | 300+ XP | 0013C640 | BoS204 |
| Liberty Reprimed | Boston Airport Waypoint Echo Sentinel site | Proctor Ingram | 600+ XP T-threescore medic pump | 000AE51C | BoS301 |
![]() | Blind Betrayal | Listening Post Bravo | Elderberry Maxson | 350+ XP Rank of Paladin Full set of BoS V T-60d power armor BOS paladin paint for T-60 power armor | 000B9F9D | BoS302 |
| Tactical Thinking | Northward Finish Erstwhile Northward Church Railroad HQ | Lancer Captain Kells | 500+ XP | 00107A1C | BoS302B |
| Spoils of War | Mass Fusion edifice | Proctor Ingram | 600+ XP | 000FDC8C | BoS303 |
![]() | Advertizement Victoriam | Eastward Boston constabulary station Charlestown Cambridge | Proctor Ingram | 500+ XP | 00173ED9 | BoS304 |
![]() | The Nuclear Option (Brotherhood of Steel) | The Institute | Elder Maxson | 1500+ XP | 0010C64B | MQ302BoS |
| A New Dawn | The Prydwen | Elder Maxson | 300+ XP T-60 jetpack Rank of Spotter BOS picket paint for T-lx ability armor | 00182EAE | BoS305 |
Side quests | ||||||
| A Loose Cease | The Prydwen Rocky cave | Lancer Captain Kells | 300+ XP Visionary's T-60c helmet | 000ADCE5 | BoSM04 |
| Duty or Dishonor | The Prydwen Boston Airport Boston Airport ruins | Lancer Helm Kells | Exemplar's T-60c torso & 300 XP OR l caps & 300 XP OR 100 caps | 0004402C | BoSM02 |
| The Lost Patrol | West Everett Estates National Guard training grand Revere satellite array Recon bunker Theta | Paladin Danse OR Lancer Captain Kells | 350+ XP Steadfast BOS gainsay armor chest piece Survivor's Special | 000B1D79 | BoSM01 |
Radiant quests | ||||||
| Cleansing the Republic | Cambridge Police Station Radiant location | Knight Rhys | 200+ XP ~100 caps | 00064EC7 | BoSR01 |
| Feeding the Troops | The Prydwen Radiant location | Proctor Teagan | 100+ XP | 000D1EB2 | BoSR05 |
| Leading by Example | The Prydwen Boston Drome Radiant location | Lancer Captain Kells | 300+ XP | 000C8675 | BoSR03 |
| Learning Curve | The Prydwen Boston Airdrome Radiant location | Proctor Quinlan | 300+ XP ~100 caps | 000CF3E2 | BoSR04 |
| Quartermastery | Cambridge Police Station Radiant location | Scribe Haylen | 200+ XP ~100 caps | 000C30DC | BosR02 |
Repeatable quests | ||||||
| Blood Bank | The Prydwen | Senior Scribe Neriah | 50+ caps per viable claret sample 6 X-111 chemical compound every 20 samples | 001B2B08 | BoSFFMaster |
| Getting Technical | The Prydwen | Proctor Quinlan | 25+ caps per Technical document found | 001B2B08 | BoSFFMaster |
| Reactor Coolant | The Prydwen | Proctor Ingram | 100+ caps per Reactor coolant | 001B2B08 | BoSFFMaster |
The Railroad
The Railroad quest line begins with the Sole Survivor following the Freedom Trail to Railroad HQ.
Icon | Proper name | Location(s) | Given by | Reward | Grade ID | Editor ID |
---|---|---|---|---|---|---|
Primary quests | ||||||
| Road to Freedom | Boston Common Old North Church | 300+ XP | 000459D2 | RR101 | |
![]() | Tradecraft | The Switchboard Onetime North Church building | Desdemona | 300+ XP Membership in The Railroad Deliverer Deacon as a companion Railroad paint for T-51 power armor | 0006FA37 | RR102 |
![]() | Underground Hush-hush | The Establish Cambridge Polymer Labs | Desdemona | 600+ XP 500 caps Railway rifle Railway spikes Unlock legendary variants of the railway rifle to exist plant randomly every bit boodle on legendary enemies | 000B2D48 | RR201 |
| Precipice of State of war | Railroad HQ | Desdemona | 500+ XP | 0002C8CB | RR302 |
![]() | Rockets' Ruby-red Glare | Cambridge Law Station The Prydwen | Desdemona | 500+ XP | 00043275 | RR303 |
![]() | The Nuclear Option (Railroad) | The Institute | Desdemona | 1500+ XP | 0010C64C | MQ302RR |
Side quests | ||||||
| Boston After Dark | Railroad HQ Bunker Hill Ticonderoga | Doctor Carrington | 300+ XP ~180 caps Ticonderoga every bit a safehouse Combat rifle | 0005FD90 | RRM01 |
| Mercer Safehouse | Railroad HQ A chosen settlement | P.A.M. | 300+ XP 200 caps | 000B26C2 | RRR04 |
| Burning Comprehend | Railroad HQ | Failing Clandestine Undercover by becoming enemies with the Institute | 75+ XP | 0019E746 | RRAct3Lost |
| Butcher's Nib | Railroad HQ Kendall Hospital | Physician Carrington | 300+ XP 150 caps | 000B1F1D | RRR01a |
| Butcher's Nib two | Railroad HQ | Medico Carrington | 300+ XP 175 caps A random armor or weapon | 000B1F1C | RRR01b |
| Memory Interrupted | Railroad HQ Malden Heart | Desdemona | 300+ XP 200 caps Two Railroad Stealth Boys Railroad Stealth Boys for sale | 000A8BAF | RRM02 |
| Operation Ticonderoga | Railroad HQ Ticonderoga | Desdemona | 300+ XP 500 caps A random armor or weapon | 0007CC61 | RR301 |
| To the Mattresses (Number) | Railroad HQ Variable location | Desdemona | 400+ XP Chance of a random detail 150-300 caps, 450 caps and two random items on completion of the concluding mission | 0013A33D | RRR08 |
| Randolph Safehouse (Number) | Railroad HQ Variable location | Drummer Boy | 300+ XP Caps Establish Killer weave | 001845F7 | RRR06 |
Radiant quests | ||||||
| A Clean Equation | Railroad HQ Random location | P.A.M. | 75+ XP 130 caps | 0014A34A | RRR10 |
| Concierge | Mercer Safehouse Random location | Caretaker | 300+ XP Caps Stimpaks | 000B3E82 | RRR02a |
| High Ground | Railroad HQ Random location | P.A.M. | 75+ XP | 00150577 | RRR11 |
| Jackpot: (Locationname) | Railroad HQ Hub 360 Medford Memorial Hospital Pinnacle Highrise | P.A.M. | 250+ XP Ballistic weave Deliverer mods for auction | 000B926B | RRR03 |
| Lost Soul: (Locationname) | Railroad HQ Variable location | Doctor Carrington | 400+ XP 250 caps | 00145F1A | RRR09 |
| Variable Removal: (Locationname) | Railroad HQ Variable location | P.A.Yard. | 300+ XP 270 caps | 00186C79 | RRR07 |
| Weathervane: (Locationname) | Railroad HQ Variable location | Tinker Tom | 100+ XP | 000B926A | RRR05 |
The Institute
The Institute quest line begins as the Sole Survivor successfully infiltrates the Institute with the signal interceptor at the finish of the second deed.
Icon | Proper name | Location(s) | Given by | Reward | Grade ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
| Synth Memory | The Institute Libertalia | Father | 200+ XP Quarters in The Institute | 000E2058 | Inst301 |
| The Battle of Bunker Hill | The Plant Bunker Hill C.I.T. ruins | Begetter | 500+ XP 500 caps Bunker Colina equally a settlement (optional) | 000A8258 | Inst302 |
![]() | Mankind - Redefined | The Institute | Male parent | 400+ XP X6-88 equally a companion | 0002B4E9 | Inst303 |
| Mass Fusion | The Institute Mass Fusion edifice | Father | 600+ XP | 0015BD39 | InstMassFusion |
| Pinned | The Institute Graygarden homestead | Father | 500+ XP | 00055BE4 | MinVsInst |
![]() | Powering Up | The Establish Diamond City | Father | 500+ XP | 000A274B | Inst305 |
| End of the Line | The Plant Railroad HQ | Father | 500+ XP | 000AC7B3 | Inst306 |
| Airship Down | The Institute Boston Aerodrome | Father | 600+ XP | 000BACFF | Inst307 |
![]() | Nuclear Family | The Institute | 1500+ XP Institute Paint Mod for X-01 power armor Begetter's lab coat | 000BAD00 | Inst308 | |
Side quests | ||||||
| A House Divided | The Institute | Newton Oberly | 200+ XP * v jet * five Mentats * 5 RadAway | 000B2D47 | InstM03 |
| Building a Better Crop | The Institute Warwick homestead Goodneighbor | Isaac Karlin | 200+ XP 250 caps 20 stimpaks Warwick homestead as a settlement | 000986C7 | InstM01 |
| Plugging a Leak | The Found | Justin Ayo | 400+ XP thousand caps or Liam'due south glasses | 000A8257 | InstM02 |
Radiant quests | ||||||
| Cribbing | The Institute Radiant location | Evan Watson | 350+ XP * 4 fusion cells | 000EDCEF | InstR03NEW |
| Hypothesis | The Establish Radiant location | Clayton Holdren | 400+ XP * 4 stimpaks | 000EB268 | InstR02 |
| Pest Control: (Locationname) | The Constitute Radiant location | Alan Binet | 400+ XP * 10 Pre-War money | 000F7933 | InstR01 |
| Political Leanings | The Institute Diamond City | Justin Ayo | 75+ XP * 100 caps | 000F0D8C | InstR05 |
| Reclamation: (Locationname) | The Institute Radiant location | Alana Secord | 400+ XP * 5 plasma grenades | 000EDE28 | InstR04 |
Side quests
Secondary quests
These quests are non affiliated with whatever main faction.
Icon | Name | Location(s) | Given by | Advantage | Class ID | Editor ID |
---|---|---|---|---|---|---|
| Banished from the Establish | The Institute | Becoming enemies with the Institute | 300+ XP | 0016D036 | InstKickOut |
| Cambridge Polymer Labs | Cambridge Polymer Labs | Molly | 200+ XP Piezonucleic power armor | 000284BC | DN015 |
| Conviction Man | Diamond Urban center Dugout Inn Diamond Urban center Radio Beantown Brewery | Vadim Bobrov | 300+ XP * Bottle caps Travis is more confident on Diamond City Radio | 00022A05 | MS14 |
| Curtain Call | Trinity Tower | Trinity Tower Radio | 200+ XP Strong as a companion Reginald's suit (male) Agatha'southward wearing apparel (female) | 00146C84 | MS10b |
| Dependency | Vault 81 | Tina De Luca | 75+ XP | 00033527 | V81_03 |
| Diamond City Blues | Diamond City Four Leaf fishpacking plant | Paul Pembroke | 400+ XP | 00022A04 | MS13 |
| Emogene Takes a Lover | Cabot House The 3rd Rail Charles View Amphitheater | Edward Deegan | 150+ XP 195 caps | 000503B9 | MS09Mission02 |
| Hither Kitty, Kitty | Vault 81 | Erin Combes | 75+ XP Fusion core, or * Kickball, or * Teddy behave, or * Argent locket | 00033520 | V81_01 |
| Here There Be Monsters | On the docks behind The Shamrock Taphouse Yangtze Saugus Ironworks | Donny Kowalski | 200+ XP 3 Homing beacons * 4 Pre-War coin * 200 caps * Zao'south sword | 000229F7 | MS02 |
| Pigsty in the Wall | Vault 81 | Dr. Penske | 250+ XP Syringer rifle Vault 81 room Curie equally a companion | 00022A0A | MS19 |
| Human Error | Covenant Compound | Honest Dan | 350+ XP Covenant equally settlement 300 caps if siding with Chambers | 00022A08 | MS17 |
| In Sheep's Clothing | Diamond City | Danny Sullivan | 150+ XP | 001764DF | FFDiamondCity10 |
| Kid in a Refrigerator | The refrigerator Quincy Peabody business firm | Baton | 150+ XP 200-850 caps | 000229F6 | MS01 |
| Last Voyage of the U.S.S. Constitution | USS Constitution | Ironsides | 450+ XP Broadsider Lieutenant's lid or k caps | 00022A02 | MS11 |
| Mystery Meat | Longneck Lukowski's Cannery | Theodore Collins | 200+ XP 50 caps | 0002633E | DN079 |
| Order Up | Drumlin Diner | Wolfgang OR Trudy | 150+ XP 100/125/140/150/200 caps | 001069A9 | DialogueDrumlinDiner |
| Out in Left Field | Diamond Urban center Westing Manor | Moe Cronin | 150+ XP 300/375/450/600 caps | 00035D03 | FFDiamondCity06 |
| Painting the Boondocks | Diamond Urban center Hardware Town | Abbot | 150+ XP 100-300 caps | 0001D727 | FFDiamondCity01 |
| Pickman'due south Gift | Pickman Gallery | Pickman | 150+ XP Pickman'due south Blade Pickman's cheers notation | 0004AD05 | DN101 |
| Public Knowledge | Goodneighbor Boston Public Library | Daisy | 400+ XP 200/250/300/400 caps | 0010B654 | FFGoodneighbor02 |
| Pull the Plug | Thicket Excavations | Sully Mathis | 200+ XP 50/75/100/125 caps | 001073CE | DN138 |
| Short Stories | Vault 81 | Katy | 75+ XP Grognak the Barbarian | 001338B9 | V81_04 |
| Special Delivery | Cabot House Parsons State Insane Aviary Parsons Creamery | Edward Deegan | 200+ XP 100/150 caps | 000503B8 | MS09Mission01 |
| Story of the Century | Diamond Urban center Publick Occurrences | Piper Wright | 150+ XP Piper as a companion (if not already recruited) | 000456E8 | FFDiamondCity07 |
| The Big Dig | Goodneighbor The Dig Diamond City NH&Thousand Freight Depot | Bobbi No-Nose | 300+ XP Ashmaker John Hancock every bit a companion 300 caps if sided with Bobbi | 00022A07 | MS16 |
| The Devil'south Due | Museum of Witchcraft Colonial Taphouse Deathclaw nest, northwest of Parsons State Insane Asylum | Private Hart'south holotape | 400+ XP 200/300/400/500 caps & Wellingham'due south recipe or Deathclaw gauntlet | 0014B717 | MS05B |
| The Disappearing Deed | Diamond City | Valentine Detective Agency | 250+ XP | 0001CB51 | MS07a |
| The Gilded Grasshopper | Faneuil Hall Shem Drowne's grave | Marty Bullfinch file or the Gilded grasshopper | 350+ XP Copper, silver and golden confined Shem Drowne sword | 000229FD | MS07b |
| The Marowski Heist | Diamond Urban center Goodneighbor | Darcy Pembroke | 150+ XP 400/500/600/800/900 caps | 000457C6 | MS13FindPhoto |
| The Memory Den | Memory Den | Irma | 150+ XP | 00108EC0 | FFGoodneighbor01 |
| The Surreptitious of Cabot House | Parsons State Insane Asylum Cabot Firm | Jack Cabot | 300+ XP and: * 500 caps & Lorenzo's Artifact or "Lifetime supply" of Mysterious serum | 00022A00 | MS09 |
| The Silvery Shroud | Goodneighbor | Kent Connolly | 450+ XP 750 caps Silver Shroud gear Silvery Shroud gear upgrades (if Kent survives) | 00027556 | MS04 |
| Trouble Brewin' | Goodneighbor | Rufus Rubins | 200+ XP 200-400 caps | 0017D18C | DialogueGoodneighborRufus |
| Vault 75 | Vault 75 | Exploring Vault 75 | 200+ XP | 000FCB15 | DN143 |
| Vault 81 | Vault 81 | Overseer McNamara | 75+ XP 100 caps Admission to Vault 81 | 000B8464 | V81_00_Intro |
Miscellaneous quests
These quests are displayed under the "Miscellaneous" department of the Pip-Boy.
Icon | Proper name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
| Art Appreciation | Goodneighbor Pickman Gallery | John Hancock | 150+ XP Upward to 400 caps | 001120DE | FFGoodneighbor05 |
| Atom Cats (quest) | Cantlet Cats garage | Zeke | 150+ XP Zeke'due south jacket and jeans | 00048516 | DN054 |
| Botany Form | Diamond City marketplace Forest Grove marsh | Solomon | 150+ XP 100/125/150/200 caps Buffout x1 Jet x1 Psycho x1 | 0002125F | FFDiamondCity03 |
| The Combat Zone | Gainsay Zone | ~100 caps Cait equally a companion | 0002074B | CZ | |
| Detective Case Files | Diamond City | Case files on the table | 000229FC | MS07 | |
| Diamond City's Most Wanted | Dugout Inn or Diamond City market | Wanted poster | 150/400 XP | 0014182C (raiders) 0018127D (mutants) 00181280 (ghouls) | FFDiamondCityWanted01 FFDiamondCityWanted04 FFDiamondCityWanted07 |
| Fallen Hero | Bunker Loma Onetime Gullet sinkhole | Joe Savoldi | 150+ caps Grandfather Savoldi's hat | 00122220 | FFBunkerHill01 |
| Find the Treasures of Jamaica Plain | Jamaica Plain | Hadrian's invitation Jamaica Plain flyer | 2076 Earth Series baseball bat Unique pre-War items | 000E9914 | DN070 |
| Wing Angling | Diamond Urban center | Doctor Duff | 75+ XP 100/125/150/200 bottlecaps | 0002C59B | FFDiamondCity05 |
| Giddyup 'northward Go | The Slog Wilson Atomatoys factory | Arlen Glass | 100+ XP 150/225/300 caps | 000254B7 | DN154 |
| Greet the Dog | Ruby Rocket truck end | Dogmeat | Dogmeat as a companion | 0006DFAF | DogmeatQuest |
| Gun Run | Rook family house | Barney Rook | 350+ XP Reba Two | 001243D6 | DN083_Barney |
| Chancy Cloth | Goodneighbor HalluciGen, Inc. | Fred Allen | 400+ XP 200/250/300/400 caps | 0010CB94 | FFGoodneighbor03 |
| Assistance defend (Location Name) | Radiant owned settlement | Pip-Boy | None | Multiple | Multiple |
| Habitation Plate | Diamond City Home Plate | Geneva | 75+ XP Home Plate as a settlement | 0014191C | FFDiamondCity02 |
| MacCready for Action | Goodneighbor | Robert MacCready | MacCready as a companion | 001160B3 | FFGoodneighbor06 |
| Encounter Ness at the Crash Site | Skylanes Flight 1981 | Ness | 50/100/150/200 caps | 000684D0 | DN123 |
| Message in a Bottle - Trapped for Days | Crater house | Canteen message | Levelled loot cache | 001DA03B | DNMessageInABottleQuest |
| Message in a Bottle - Predator Becomes Prey | The Castle | Bottle message | Levelled loot cache | 001DA045 | DNMessageInABottleQuest |
| Message in a Canteen - Non Going Well | Wreck of the FMS Northern Star | Canteen bulletin | Levelled loot cache | 001DA050 | DNMessageInABottleQuest |
| Message in a Bottle - Need a Hand | Boston Airport | Bottle bulletin | Levelled loot cache | 001DA058 | DNMessageInABottleQuest |
| Message in a Bottle - Difficult to Kill | Mahkra Fishpacking | Canteen bulletin | Levelled boodle enshroud | 001DA060 | DNMessageInABottleQuest |
| Message in a Canteen - X Marks the Spot | Nahant Oceanological Society | Bottle message | Levelled loot enshroud | 001DA063 | DNMessageInABottleQuest |
| Nuka Cola Needs | Diamond City | Sheffield | 75+ XP Sheffield as a settler | 000502AC | FFDiamondCity08 |
| Puddle Cleaning | Diamond Metropolis | Sheng Kawolski | 75+ XP 100/125/150/200 caps | 00142434 | FFDiamondCity04 |
| Prep School | Bunker Hill East Boston Preparatory School | Kessler | 300+ XP Trade caravan post to build in settlements | 0012221F | FFBunkerHill03 |
| Recruiting Hancock | Hawthorne Manor | Hancock | John Hancock as a companion Up to 425 caps | 001323AB | FFGoodneighbor07 |
| Galleria | General Atomics Galleria | Opening of the businesses of the Galleria | 0004542B | DN049 | |
| Search for caps in (location) Look for the stash of chems in(location) Find the (weapon) in (location) Search for fleck in (location) Search for tech in (location) | Radiant locations | Raider's note Junkie'due south note Gunner'southward notation Scavenger's notation Settler's note | 0002BDE6 0002BDE9 0002BEED 0002BEF6 0002BEF9 | RETreasureHuntSC01 RETreasureHuntSC02 RETreasureHuntSC03 RETreasureHuntSC04 RETreasureHuntSC05 | |
| The Cleaner | Goodneighbor | Whitechapel Charlie | 150+ XP 200/250/300/400 caps | 0010D5A7 | FFGoodneighbor04 |
| Traffic Jam | Bunker Hill National Guard preparation yard | Deb | 300+ XP 125/175/225/300 caps | 00122221 | FFBunkerHill02 |
| Vault 81 Tour | Vault 81 | Austin Engill | 75+ XP | 00099E5D | Vault81Tour |
| Virgil'south Cure | Rocky cave The Institute | Brian Virgil | 100+ XP | 000ADCE7 | DN053 |
Unmarked quests
These are modest quests that do not appear in the Pip-Boy.
Icon | Name | Location(s) | Given by | Advantage | Form ID | Editor ID |
---|---|---|---|---|---|---|
| A Colonnade of the Community | Charles View Amphitheater | Brother Thomas | 000C5093 | DN019JoinCult | |
| Beak Sutton (quest) | Warwick Homestead | Pecker Sutton | 2 caps per tato or mutfruit | 0003F242 | DialogueWarwickHomestead |
| Brother Confronting Blood brother | Diamond Urban center | Riley Kyle | 0014BF48 | FFDiamondCity12 | |
| Familiar Faces | Goodneighbor | Vault-Tec rep | Vault-Tec rep as a settler | 00033582 | DialogueGoodneighbor |
| Fertilizer Woman | Vault 81 | Dr. Penske | 25 caps per bag of fertilizer | 0003F244 | DialogueVault81 |
| Holly (quest) | The Slog | Holly | two caps per Tarberry | 0003F241 | DialogueTheSlog |
| Lucy Abernathy (quest) | Abernathy farm | Lucy Abernathy | 3/5 caps per Melon | 0006B4CF | DialogueAbernathyFarm |
| Maintenance Man | Vault 81 | Calvin Whitaker | xv caps per tool | 0003F244 | DialogueVault81 |
| Quality Balls | General Atomics manufacturing plant | 00045770 | DN050 | ||
| Supervisor Brownish (quest) | Graygarden | Supervisor Brownish | 2 caps per mutfruit | 0003F23F | DialogueGraygarden |
| Supervisor Greene (quest) | Graygarden | Supervisor Greene | 100/300 caps | 0003F23F | DialogueGraygarden |
| Wedding Day | Diamond City | Miss Edna Zwicky | 00145676 | FFDiamondCity09 |
Companion quests
The following quests are given one time the histrion character gains enough analogousness with a particular companion.
Icon | Proper name | Location(southward) | Given by | Reward | Course ID | Editor ID |
---|---|---|---|---|---|---|
| Benign Intervention | Vault 95 | Cait | 200+ XP Cait cured from her addictions. New interests. | 001666C5 | COMCaitQuest |
| Emergent Behavior | Retentivity Den | Curie | 300+ XP Reputation with Curie Synth Curie | 0016454E | COMCurieQuest |
| Long Route Ahead | Mass Pike Interchange Med-Tek Research Goodneighbor | Robert MacCready | 250+ XP | 00027411 | COMMacCreadyQuest |
| Long Fourth dimension Coming | Andrew station | Nick Valentine | 450+ XP Eddie's Peace gun Close to Metal perk | 000229FE | MS07c |
Addition quests
Automatron
These quests are only available later on Automatron has been installed.
Icon | Name | Location(s) | Given by | Reward | Grade ID | Editor ID |
---|---|---|---|---|---|---|
Master quests | ||||||
| Mechanical Menace | Wattz Consumer Electronics | Caravan distress call | 250+ XP Robot workbench schematics | xx000806 | DLC01MQ01 |
| A New Threat | Full general Atomics factory | Ada | 300+ XP | xx000801 | DLC01MQ02 |
| Headhunting | Fort Hagen satellite array Fort Hagen hangar Radiant location | Ada | 400+ XP Jezebel | xx002833 | DLC01MQ04 |
| Restoring Social club | RobCo Sales & Service Center The Mechanist'due south lair | Ada | 300+ XP Mechanist'due south armor and helmet Protectron'due south Gaze (optional) Spotlight schematics Eyebot pod schematics The Mechanist'south lair as a settlement All Automatron robot mods unlocked | twenty0010F5 | DLC01MQ05 |
Radiant quests | ||||||
| Rogue Robot | The Mechanist's lair Radiant location | The Mechanist Ada | 300+ XP | xx003E8A xx00AF4D xx00AD50 xx00AF4C xx00AF51 xx003E8F xx00D5FC twenty003E90 xx008508 | DLC01MQPostQuestRadiantAssault01 DLC01MQPostQuestRadiantAssault02 DLC01MQPostQuestRadiantAssault03_Min DLC01MQPostQuestRadiantAssault03_Inst DLC01MQPostQuestRadiantAssault03_BOS DLC01MQPostQuestRadiantScene_01 DLC01MQPostQuestRadiantScene_02 DLC01MQPostQuestRadiantTravel_01 DLC01MQPostQuestRadiantTravel_02 |
Far Harbor
These quests are only available after Far Harbor has been installed.
Icon | Proper name | Location(south) | Given past | Advantage | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
| Far From Home | Valentine Detective Agency Nakano residence Far Harbor | Valentine'due south Detective Agency Radio | 400+ XP 300 caps Access to Far Harbor | xx001B3F | DLC03MQ01 |
| Walk in the Park | Far Harbor Acadia | Captain Avery | 400+ XP Longfellow's cabin as a settlement | xx001B40 | DLC03MQ02 |
| Where You Belong | Acadia | Old Longfellow | 500+ XP 500 caps Access to Acadia | xx001B41 | DLC03MQ03 |
| Best Left Forgotten | The Nucleus | Kasumi Nakano | 500+ XP Assault marine armor | xx001B42 | DLC03MQ04 |
| The Style Life Should Exist | 600+ XP Destroyer of Acadia perk Acadia's Shield (armor chestpiece) Lucky Boil (lever-action rifle) | 20001B43 | DLC03MQ05 | ||
| Cleansing the Land | 600+ XP Far Harbor Survivalist for siding with Far Harbor Crusader of Cantlet for siding with the Children of Atom | xx001B44 | DLC03MQ06 | ||
| Reformation | Acadia The Nucleus | 600+ XP Protector of Acadia Atom's Bulwark | 2002127F | DLC03MQ06a | |
| Close to Domicile | Acadia Nakano residence | 400+ XP Supply stash containing random legendary weapon | xx004F2C | DLC03MQPostQuest | |
General side quests | ||||||
| Brain Dead | Vault 118 | Pearl or Maxwell | 400+ XP (part one) 300+ XP (part 2) 200 to 1270 pre-State of war money | 20036763 | DLC03_V118_Quest |
| Shipbreaker | The Island Acadia | Shipbreaker's radio frequency | 275+ XP Skipper's Last Stand | xx040A87 | DLC03WorkshopRadiantOwned05 |
Radiant quests | ||||||
| Condensers Down | A settlement on the Isle A radiant location | A settler | ~100 XP ~100 caps | xx00EB4C | DLC03WorkshopRadiantOwned01 |
| Deadliest Catch | A settlement on the Island A radiant location | A settler | xx040A86 | DLC03WorkshopRadiantOwned04 | |
| Super Mutants in the Fog | A settlement on the Island A radiant location | A settler | ~100 XP ~100 caps | xx00EB51 | DLC03WorkshopRadiantOwned02 |
| Trapper Attack | A settlement on the Island A radiant location | A settler | ~100 XP ~100 caps | xx039953 | DLC03WorkshopRadiantOwned03 |
Acadia side quests | ||||||
| Acadian Ideals | Acadia | 300+ XP | xx0456D3 | DLC03AcadiaQuestPointers | |
| Data Recovery | The Island Acadia | Faraday | 250+ XP | xx04B1F6 | DLC03AcadiaM03 |
| The Arrival | The Isle Acadia | Hunt | 400+ XP 200/250/300/400 caps Hitman's Establish light amplification by stimulated emission of radiation | 2001536F | DLC03AcadiaM01 |
| The Price of Retentiveness | Acadia | Cog | 350+ XP Crippling sledgehammer or Unyielding synth chest slice | xx04B95A | DLC03AcadiaM04 |
| Hunting the Hunter | The Isle Acadia | Dejen | 475+ XP 420-610 caps | xx04049B | DLC03AcadiaM02 |
Children of Atom side quests | ||||||
| Ablutions | The Nucleus | Mai | 350+ XP Radical Conversion | xx02B500 | DLC03DLC03CoA_FFNucleus03 |
| The Heretic | The Nucleus Ruined church building | Grand Zealot Brian Richter | 400+ XP Atom'due south Judgement | xx01B0AF | DLC03AtomM02 |
| Visions in the Fog | The Nucleus Cantlet'south Leap | Thou Zealot Brian Richter | 400+ XP Fellow member of the Church of the Children of Cantlet Access to the Nucleus | xx00AFB1 | DLC03AtomM01 |
| What Atom Requires | The Nucleus | High Confessor Tektus | 300+ XP | xx0500E4 | DLC03CoA_QuestPointers |
| The Trial of Blood brother Devin | The Nucleus | Zealot Ware | 350+ XP Ware's brew recipe 4 Ware'southward brew | xx01055C | DLC03CoA_FFNucleus01 |
| Witch Hunt | The Nucleus | High Confessor Tektus | 350+ XP Inquisitor'south cowl | xx02C8B3 | DLC03CoA_FFNucleus02 |
Far Harbor side quests | ||||||
| Blood Tide | Far Harbor National Park campground Dalton farm Brooke's Head Lighthouse | Cassie Dalton | 350+ XP 900 caps Bloodletter Dalton farm every bit a settlement | xx023ACB | DLC03FarHarborFF01 |
| Hull Breach | Far Harbor Hawkeye's Cove Tannery | The Mariner | 300+ XP 450 caps Combat shotgun | 2000A990 | DLC03DLC03FarHarborFF03a |
| Hull Breach 2 | Far Harbor MS Azalea | The Mariner | 300+ XP 400 caps | xx00AEC4 | DLC03FarHarborFF03b |
| Hull Breach 3 | Far Harbor Haddock Cove | The Mariner | 300+ XP 615 caps Defender's Harpoon Gun | xx02039A | DLC03FarHarborFF03c |
| Living on the Edge | Far Harbor | Helm Avery | 400+ XP | xx04E77A | DLC03DLC03FarHarborM02 |
| Rite of Passage | Far Harbor The Island | Teddy Wright | 350+ XP 600 caps The Helm'due south Hat The Captain's Banquet | xx00A992 | DLC03FarHarborM01 |
| Safe Passage | Far Harbor | Helm Avery | 300+ XP | xx023ACA | DLC03FarHarborFF02 |
| The Changing Tide | Far Harbor | Captain Avery | 500+ XP Rescue diver suit | xx04E779 | DLC03FarHarborM03 |
| The Swell Chase | Far Harbor The Island | The Mariner | 300+ XP Legend of the Harbor | xx02399F | DLC03FarHarborS03 |
| The Concur Out | Far Harbor National Park company's center | Mitch | 300+ XP 610 caps Burn Belly recipe National Park company's center every bit a settlement | xx00A991 | DLC03FarHarborS01 |
| Plough Back the Fog | Far Harbor Echo Lake Lumber | Small Bertha | 300+ XP 410 caps Echo Lake Lumber as a settlement | xx00AEC3 | DLC03FarHarborS02 |
Commonwealth Factions quests | ||||||
| Forbidden Cognition | The Institute | William Moseley | 500+ XP | xx013F3A | DLC03Acadia_Institute |
| Search and Destroy | The Prydwen | Lancer Helm Kells | twenty013F39 | DLC03Acadia_BoS |
Vault-Tec Workshop
These quests are simply available afterwards Vault-Tec Workshop has been installed.
Icon | Proper noun | Location(southward) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Quests | ||||||
| Vault-Tec Calling | Quincy Quarries Vault 88 | Vault 88 radio beacon | Location of Vault 88 300+ XP | xx0043E5 | DLC06MQ01 |
| Better Living Hush-hush | Vault 88 | Overseer Barstow | Vault 88 every bit a settlement 300+ XP | xx00480B | DLC06MQ02 |
| A Model Citizen | Vault 88 | Overseer Barstow | 350+ XP | xx004840 | DLC06MQ03 |
| Explore Vault 88 | Vault 88 | Overseer Barstow | 300+ XP | twenty004F65 | DLC06MQ04 |
| Ability to the People | Vault 88 | Overseer Barstow | 350+ XP Power Bicycle thousand as a settlement object | xx004A7E | DLC06E01 |
| The Watering Hole | Vault 88 HalluciGen, Inc. | Overseer Barstow | 350+ XP Soda fountain every bit a settlement object | xx004AD5 | DLC06E02 |
| Vision of the Future | Vault 88 | Overseer Barstow | 350+ XP Phoropter as a settlement object | xx004F72 | DLC06E03 |
| Lady Luck | Vault 88 | Overseer Barstow | 400+ XP Slot machine equally a settlement object Legend of Vault 88 | twenty005117 | DLC06E04 |
| Overseer's About Wanted | Any settlement | Vault-Tec Population Management Organisation | Location of companions | 20003DE1 | DLC06CompanionTracker |
Nuka-World
These quests are only available after Nuka-World has been installed.
Icon | Name | Location(s) | Given by | Advantage | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
| All Aboard | Nuka-World transit centre | Nuka-Cola Family unit radio or entering the Nuka-World transit center | 200+ XP Access to Nuka-Globe | xx000800 | DLC04MQ00 |
| Taken for a Ride | Nuka-station, Nuka-World access tunnels, Cola-cars loonshit | RedEye | 500+ XP Total set of Overboss power armor Title of Overboss of Nuka-World | xx000801 | DLC04MQ01 |
| An Ambitious Plan | Fizztop Grille Bradberton Amphitheater Fizztop Mount The Parlor | Porter Gage | 400+ XP Porter Gage as a companion (Optional) The Problem Solver | xx000802 | DLC04MQ02 |
| The Thou Tour | Kiddie Kingdom Globe of Refreshment Dry Stone Gulch Safari Gamble Galactic Zone | Porter Gage | 400+XP | twenty000803 | DLC04MQ03 |
![]() | A Magical Kingdom | Kiddie Kingdom | Oswald the Outrageous | 400+ XP Oswald'south tophat Sword of Wonders Control of Kiddie Kingdom (Optional) Magician's tuxedo | 2003684F | DLC04_KiddieKingdomMain |
![]() | A World of Refreshment | World of Refreshment | Discovering the World of Refreshment | 350+ XP Command of the Nuka-Cola bottling plant | 2003684E | DLC04_BottlingPlantMAIN |
![]() | Loftier Noon at the Gulch | Dry Rock Gulch | Discovering Dry out Stone Gulch | 400+ XP 200 caps Cowboy hat Western outfit Western revolver Control of Dry Rock Gulch | twenty0431AB | DLC04DryRockGulch |
![]() | Safari Take chances | Safari Risk | Cito | 400+ XP Control of Safari Take a chance (Optional) Cito's Shiny Slugger | xx0260E2 | DLC04SafariAdventureQuest |
![]() | Star Control | Galactic Zone | Discovering the Galactic Zone | 400+ XP Control of the Galactic Zone All nuka-earth robot mods unlocked | xx01E34A | DLC04GZMainQuest |
| Home Sweet Dwelling | Nuka-Globe | Porter Gage | 500+ XP Wasteland Warlord perk Rank 2 | 20000804 | DLC04MQ04 |
| Power Play | Earth of Refreshment, Fizztop Mountain, The Parlor, Bradberton Amphitheater | Shank | 400+ XP 2 of the following gang perks Ace Operator perk, Chosen Disciple perk, or Pack Alpha perk Electricity to Nuka-World | xx000805 | DLC04MQ05 |
Side quests | ||||||
![]() | Amoral Combat | Nuka-Town United states of america, Cola-cars arena | Fritsch | 75+ XP Boodle from challenger'due south corpse Aeternus (Rogue knight) | xx039262 | DLC04SettlementFF01 |
![]() | Cappy in a Haystack | Nuka-Boondocks USA Fizztop Grille Dry out Rock Gulch Galactic Zone Kiddie Kingdom Safari Adventure World of Refreshment | Sierra Petrovita | 400+ XP Nuka-nuke launcher or Nuka-World jumpsuit | 20000806 | DLC04MS01 |
![]() | Open up Season | Bradberton Amphitheater Fizztop Mountain The Parlor Nuka-Town marketplace Nuka-Earth power constitute | Preston Garvey or Mackenzie Bridgeman | 600+ XP | xx027704 | DLC04RaiderKickout |
![]() | Precious Medals | Nuka-Town U.s. Dry Rock Gulch Galactic Zone Kiddie Kingdom Safari Adventure World of Refreshment | N.I.R.A. | 75+ XP Nuka Cola Nighttime Nuka Orange Nuka Cola Quantum | xx03AC61 | DLC04SettlementFF02 |
![]() | Trip to the Stars | Hubologist'south military camp Vault-Tec Among the Stars Nuka-Globe junkyard | Dara Hubbell | 450+ XP 200/250/300/350 caps Hub's Alien Equalizer x Alien blaster rounds (Optional) 100 alien equalizer rounds | xx000807 | DLC04MS02 |
Radiant quests | ||||||
![]() | A Goods Defense | Random location | Nisha Mags Blackness Bricklayer | 75+ XP ~250 caps | xx02191C | DLC04_RQ_DefendCache |
![]() | A Permanent Solution | Random location | Nisha Mags Blackness Mason | 75+ XP ~250 caps | 20017F46 | DLC04_RQ_KillRivalBoss |
![]() | Cache-ing In | Random location | Fritsch Mason Nisha Mags Black | 75+ XP ~250 caps | xx01B170 | DLC04_RQ_StealCache |
![]() | Capture | Random location | Shank | 75+ XP | 2000DB37 | DLC04RaidWipeOut |
![]() | Claiming the Commonwealth | Random location | Triggered following Dwelling house Sweet Home | xx032A4A | DLC04MQ04_RaiderOutpostTracker | |
![]() | Cleaning House | Random location | Triggered following Power Play | xx04990A | DLC04MQ05Cleanup | |
![]() | Clear Out | Random location | Shank | 20014352 | DLC04RaidChaseOff | |
![]() | Collaring Outside the Lines | Random location | Nisha Mags Blackness Mason | 75+ XP ~250 caps | xx032A66 | DLC04_RQ_CollarTroubleMaker |
![]() | Park Population Handler | 5 Nuka-Earth attractions | Five tribute stashes | xx0447E8 | DLC04ParkPopulationHandler | |
![]() | Shake Down | Random location | Shank | 75+ XP | twenty019088 | DLC04RaidCoerce |
![]() | Subdue | Random location | Shank | 20016E18 | DLC04RaidSubdue | |
![]() | Taking out the Trash | Random location | Random questgiver | 75+ XP ~250 caps | xx0322DA | DLC04_RQ_KillTroubleMaker |
![]() | Under the Collar | Random location | Mags Black Nisha Bricklayer | 75+ XP ~250 caps | twenty04BD3C | DLC04_RQ_CollarRivalBoss |
Creation Club
Notes
- The Brotherhood of Steel, the Institute, and the Railroad are mutually hostile. Progressing through one's questline will eventually brand the other factions hostile to the Sole Survivor.
- Siding with the Institute might make the Minutemen hostile, merely this can easily be avoided past selecting the appropriate dialogue and passing several dialogue checks.
- The Minutemen road just becomes available if the Sole Survivor becomes hostile with the Constitute, either by attacking them or by getting into a heated statement with Begetter. If the Sole Survivor wishes to terminate the master quest by siding with the Minutemen, the Found is the only faction that needs to be destroyed or even made hostile.
- The Minutemen tin get hostile with the Railroad if they don't audio the evacuation signal during The Nuclear Choice.
- The Minutemen can destroy the Brotherhood of Steel if the Sole Survivor becomes hostile with them, even if the Sole Survivor sided with the Alliance to complete the chief quest.
How To Skip Missions In Fallout 4,
Source: https://fallout.fandom.com/wiki/Fallout_4_quests
Posted by: herbertrecamus.blogspot.com
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