Warframe Best Melee For Wukong
Unkillable Wukong Prime Build for Steel Path - 2021 Warframe Build
Wukong Prime is the result of combining incredible survivability and awesome impairment potential. This Wukong Prime Build for Steel Path builds upon that to create the perfect Warframe for Steel Path missions. Keep reading to observe out more.

This has been originally posted on my website TennoHQ: Unkillable Wukong Prime Build for Steel Path – 2021 Warframe Build
Wukong Prime Build for Steel Path Overview

Before we go into the build, I want to talk nigh some of Wukongs abilities and explicate some of my decisions.
Is Cardinal Fury good for Steel Path?
In brusque, no and that'due south why this build does not apply Primal Fury. The Iron Staff used by Key Fury cannot equip mods like Blood Blitz, Weeping Wounds or whatever Combo mods (except Globe-trotting Contact).
Unfortunately, endgame melee builds rely on the combo counter for high crits with Blood Rush and tons of Status furnishings with Weeping Wounds. Just these mods in combination with Status Overload allow them to deal every bit much damage as they do. The fact that we cannot use them on the Iron Staff removes every opportunity to scale and renders it worse than regular melee weapons at least for Steel Path and beyond.
How to play Wukong Prime
That means that yous volition usually want to be using your melee weapon to brand use of its combo-based damage potential while your twin shoots from a distance with a principal weapon. Your twin sadly doesn't take a philharmonic counter which is why the usual endgame melee builds won't piece of work on him. Even so, since he naturally deals double damage, he can comfortably bargain lots of damage with a main weapon, too. Beneath you lot will find a few ideas for expert weapons to use.
Wukong's Cloud Walker
Secondly, Wukong is not only great for fighting! His Cloud Walker (2) ability is crawly for Capture, Rescue, Sabotage and especially Spy missions. You simply bladder past all enemies while being invulnerable and fully mobile until you reach your objective and so yous don't need to worry virtually fighting at all. Every bit for Spy missions, Deject Walker allows y'all to fly past cameras and even through lasers without triggering them at all! Y'all simply press one button and blitz towards the console without causing any alarms. Simply don't summon your twin in Spy missions as he might do something stupid. Furthermore, information technology'due south only 25 Energy even with just 100% efficiency so with an energy plate at the start of the missions or merely Zenurik'southward Energizing Dash you tin can go a long mode.
Build Requirements
- Orokin Reactor
- 2 Forma
Wukong Prime Steel Path Build

- Aura: Steel Charge
- Stretch
- Adaptation
- Angelic Stomp
- Umbral Intensify
- Umbral Fiber
- Umbral Vitality
- Primed Continuity
- Constitution
Wukong Prime'southward Survivability
To starting time with the focus of this build, we've got a strong combination of Umbral Vitality and Umbral Fiber which are further amplified by Umbral Intensify thank you to their set bonus. That lone brings united states to incredible 1605 health bespeak and 804 Armor. On top of that, nosotros can gain up to ninety% resistances with Adaptation and boosted 1500 Armor with Defy (3)! And as the reddish on summit we recover xl% faster when knocked downwardly with Constitution. That usually allows us to become up fast plenty to press our Cloud Walker (2) panic button before being killed.
Wukong's Passive Explained
Even if we somehow manage to get ourselves downed with this much constructive HP, our passive saves united states of america three times per mission, too! Everytime y'all would normally enter bleedout or die, we proceeds 3 seconds of invulnerability, are healed by 50% of our max. HP and receive 1 of five buffs:
- Invisibility, thirty seconds
- Invulnerability, 30 seconds
- +300% elemental damage, sixty seconds
- extra loot from killed enemies, lx seconds
- 4x orb effectivity, 60 seconds
The Angelic Twin
As you may already know, our awesome twin, who is a big part of our damage output, volition always use its master weapon when we are fighting with our melee or vice versa. But if you just equip one weapon, it of course keeps using that one. Keep this in mind when you want him to utilize a specific weapon.
Generally, our friend will always stay close to us and aggressively attack whatever foes he can find just if you soon printing the power push on an enemy, your clone will focus it down with double damage! Note, since nosotros are using the Celestial Stomp broaden with this Wukong Prime build for Steel Path, holding down the push for too long volition cause your clone to perform the slam attack which costs yous 25 energy.

As already mentioned higher up, nosotros want to use a potent melee weapon with a good endgame build ourselves while our twin uses a fitting primary weapon to maximise damage output. This kind of maximising impairment output isn't always needed or fun so feel free to play differently if you prefer. I'yard just showing what I retrieve is most powerful.
One last thing about your twin: He volition be healed when you lot utilise Cloud Walker (2) and mirror Defy (iii) every bit well as emotes when you use them.
Power Strength on Wukong Prime
Ability Forcefulness increases the multiplicators of Defy (iii) every bit I'll go into later but not only that, it increases the wellness and shield multiplicator of our Celestial Twin, too. With our 166% Ability Forcefulness, the twin has 3,32x our health and shields which means 5329 health and 1195,2 shields. Unfortunately, at that place is no way to increase its damage multiplicator, though.
Celestial Stomp Augment Mod
Angelic Stomp is simply a nice little way to add Crowd Command by making your twin stun enemies in a 29m radius for 8 seconds. This modern is by no ways a must so if you don't like information technology yous can basically bandy it out for whatsoever mod that costs up to nine capacity. Just go along the polarity in mind when formaing the slot. Mods I tin can recommend for this slot include:
- Saxum/Carnis/Jugulus Carapace
- Streamline
- Diviner Secrets/Message/Accomplish
- Surefooted
- Gladiator Resolve
Ability Range on Wukong Prime
I added a trivial bit of Ability Range with Stretch as information technology increases the range of Angelic Stomp from 20m to 29m, the swing radius of Defy (3) from 12m to 17,4m and the stun radius of Cloud Walker (2) from 8m to xi,6m. In brusk: Range isn't likewise important but nice to accept nonetheless.
2300 Armor with Defy
We primarily want lots of Ability Duration for Defy (3). Before we become into that I chop-chop desire to explain how Defy works since I had a few misconceptions myself before reading into the topic.

When you cast Defy, you become invulnerable, slowed past 50% and taunt nearby enemies. Duration of the invulnerability is affected by Ability Duration and sits at 3,66 seconds with this build. After that, you lot spin around, deal damage depending on how much you lot absorbed and gain upwards to 1500 Armor, again depending on how much damage yous took while invulnerable.
Using this build, you will deal 12,45x of the captivated damage while adding 2,49x of information technology to your Armor. So for the maximum of 1500 extra Armor y'all need to accept about 600 damage while channeling Defy and this bonus volition last for 46 seconds earlier you need to refresh it. That means, with maximum Defy bonus and our own 804 Armor we accomplish a total of 2304 Armor!
Power Duration on Wukong Prime
I hope that explains why duration is important for this Wukong Prime Steel Path build. The more than duration nosotros accept, the longer our bonus Armor lasts. That ways we need to waste less time channeling Defy. Furthermore, we can stay longer in Cloud Walker which means more healing for us and easier rushing in Spy missions, etc.!
Best Arcanes for Wukong Prime number
This Wukong Prime build for Steel Path isn't using anything special in terms of Arcanes but I nevertheless want to requite a few recommendations.
Arcane Guardian
Arcane Guardian makes sense with our Wukong Prime Build for Steel Path because of our big HP puddle. With 804 Armor we have a impairment reduction of ~73%. After adding the 900 bonus Armor of a maxed Arcane Guardian, that's ~85%. Doesn't sound besides impressive merely in terms of effective HP that'south huge. Without Cabalistic Guardian nosotros have v.906 effective HP whereas with Arcane Guardian that's x.721! By the way, with Arcane Guardian and 1.500 bonus Armor from Defy (3), our effective HP reaches 18.746.
Arcane Grace
Arcane Grace fits in the aforementioned niche equally Cabalistic Guardian every bit they both increase our survivability drastically. Information technology provides a 9% adventure to heal us for, in our example, 867 health over nine seconds when hit. With all that Armor we have, we don't take a lot of impairment with each private hit and now most every tenth hitting heals us for over half of our HP! I don't think I need to say more.
Arcane Strike & Arcane Fury
Arcane Strike and Arcane Fury improve our melee damage per second by increasing assail speed or only melee damage. Obviously, this ways missing out on the survivability of the in a higher place two Arcanes only in turn makes you become ham in melee. Which one you should utilize depends on your melee weapon and its build.
All-time Weapons for Wukong'due south Celestial Twin
Speaking of which, I volition not stop this mail service without mentioning at least a few weapons which work exceptionally well with your Celestial Twin and this Wukong Prime Build for Steel Path.
Proboscis Cernos or Kuva Bramma
These two bows fill the same role which is huge area-of-issue damage. Usually, the trouble of these weapons is their explosion radius and ammo capacity. Y'all cannot shoot anything on shut range without staggering yourself and you cannot spam these weapons without running out of ammo unless you utilise specific mods or a Carrier. Fortunately, your twin does not accept these issues. He will happily blow up everything he sees which makes these 2 bows dandy choices.
On height of that, particularly the Proboscis Cernos provides lots of status furnishings which increment our ain damage with Condition Overload. Equally a downside, sometimes the clone has slight problems with difference in heigth between him and his enemy but often the big explosion radius still causes him to hitting somewhat.
Related: How to get the Proboscis Cernos, Bubonico & more
Astilla
The drinking glass-shotgun Astilla has the benefit of being quite accurate fifty-fifty when hipfiring. That's important because the twin simply doesn't aim which is also the reason snipers don't work well. Combine that with a little explosion and decent status chance with a few sixty/threescore mods and you've got a gun that synergizes very well with the Angelic Twin.
Ignis Wraith
Merely in pocket-size rooms! Our twin is exceptionally stupid when it comes to the range of this weapon or any beam weapon for that matter. He will simply burn at something without hitting anyone because he is too far away then only apply this weapon if you know you will fight in minor to medium sized rooms. If these atmospheric condition are met, the Ignis Wraith is a devastating weapon due to its punchthrough. Again, like the Astilla and Proboscis Cernos, it provides good status effects for Condition Overload.
Related: Ignis Wraith Build – The Famous Flamethrower
Helminth: All-time Abilities to infuse on Wukong Prime number
As I explained before, we don't plan on using Primal Fury with this build at all. That's why yous can comfortably infuse an ability on this slot using the Helminth! Go on our stats in mind when choosing the ability as you don't want to infuse ane that requires, for example, lots of efficiency.
Also, if you lot really like an infused ability and its augment, y'all can of course swap Angelic Stomp for it. Here are my personal favourite abilities for Wukong Prime number:
- Ember's Burn down Blast for Armor Stripping
- Mirage'due south Eclipse for either bonus damage or damage reduction
- Valkyr's Warcry when using lots of melee. Not bad combo with Arcane Fury
- Rhinoceros's Roar is ever a decent pick
Conclusion: Unkillable Wukong Prime Build for Steel Path – 2021 Warframe Build
To wrap this up, Wukong Prime number is undoubtedly 1 of the best Warframes for the Steel Path. When playing around his strengths past using fitting weapons and a good build, he tin dish out incredible damage while being basically unkillable. On superlative of that, Deject Walker makes him great for Steel Path missions that don't focus on fighting which rounds up Wukongs whole kit.
Thank you for reading!
This has been originally posted on TennoHQ.com.
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Unkillable Wukong Prime Build for Steel Path – 2021 Warframe Build
Warframe Best Melee For Wukong,
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